IJSTR

International Journal of Scientific & Technology Research

Home About Us Scope Editorial Board Blog/Latest News Contact Us
0.2
2019CiteScore
 
10th percentile
Powered by  Scopus
Scopus coverage:
Nov 2018 to May 2020

CALL FOR PAPERS
AUTHORS
DOWNLOADS
CONTACT

IJSTR >> Volume 5 - Issue 2, February 2016 Edition



International Journal of Scientific & Technology Research  
International Journal of Scientific & Technology Research

Website: http://www.ijstr.org

ISSN 2277-8616



Interaction With PC Tablets And Possible Emotional Responses

[Full Text]

 

AUTHOR(S)

Emy Agren

 

KEYWORDS

emotions, emotional interaction, emotional responses, HCI, model of emotions, mobile technology, PC tablets

 

ABSTRACT

The remarkable developments in mobile-based technologies have brought prominent impacts on human life style. Today, life is running on mobile electronic devices, smart phones, tablets, gaming devices and video-players. Generally, the users acquaint with the features and properties of products after emotionally and physically interacting with the devices. The interaction, in return influencing our moods, depending on the feelings the technology creates. The focus of this study lays on the uses of tablets or also called PC tablets and its effects on its user’s emotional responses. To discover possible emotional responses with the tablets, the data in this work were collected through a survey questionnaire from participants belongs to various backgrounds, age groups and genders. The model of emotions was adopted in order to classify the emotional responses.The study has found that during or after the interaction with the tablets, the users may get positive or negative emotional responses of a different kind. The user’s mood can also be affected by awakening such emotional feelings as happiness, sadness, frustration, etc.

 

REFERENCES

[1] M. Jones and G. Marsden, Mobile Interaction Design. John Wiley and Sons, Ltd, pp. 4-5, 2006.

[2] P. Weerasingle, A. Marasinghe, R. Ranaweera, S. Amarakeethi and M. Cohen, “Emotion Expression for Affective Social Communication”, IEEE: Computer Society, pp. 148-153, 2013. (2013 International Conference on Biometrics and Kansei Engineering)

[3] IDG (International Data Group), “A Strong Holiday Quarter for the Worldwide Tablet Market, But Signs of Slower Growth Are Clear, According to IDC”, available at http://idg.com/www/pr.nsf/ByID/MYAR-9FUNT9, 2014.

[4] Deloitte Global Mobile, “The state of the global mobile consumer”, 2013. Divergence deepens, available at https://www2.deloitte.com/content/dam/Deloitte/global/Documents/Technology-Media-Telecommunications/dttl_TMT-GMCS_January%202014.pdf, 2013.

[5] W.C. Tsai and C.F. Lee (2009). “A Study on the Icon Feedback Types of Small Touch Screen for the Elderly”, UAHCI, LNCS, vol. 5615. Springer- Verlag Berlin Heidelberg, pp. 422-431, 2009.

[6] About Vision Mobile. Developer Economics 2013. “Developer Tools: The Foundations of the App Economy”, available at http://www.visionmobile.com/product/developer-economics-2013-the-tools-report/, 2013.

[7] C. Sandler, AARP Tablets: Tech to Connect. John Wiley & Sons, 2012.

[8] M.N. Cortimiglia, A.G. Frank and L. Seben, “Tablets: The Next Disruptive Computing Technology?”, IEEE: Computer Society, IT Professional, vol. 15, no. 3, pp. 18-25, 2013.

[9] I. Cristescu, “Emotions in human- computer interaction the role of nonverbal behaviour in interactive systems”, Revista Informatica Economic ă, 2(46), pp. 110-116, 2008.
[10] K. Munoz, T. Lunney, P.Mc. Kevitt, J. Noguez and L. Neri, “An Emotional Student Model for Game- Based Learning”, IGI Global, Chapter 9, 2013, doi: 10.4018/978-1-4666-2530-3.ch009

[11] Y. Rogers, H. Sharp and J. Preece, Interaction design beyond human- computer interaction, John Wiley and Sons, Ltd, pp.127-154, 2011.

[12] X. Yang and C. Chen, “Emotional Interaction in Product Design”, IEEE: Computer Society, pp. 51-54, 2008, doi: 10.1109/CAIDCD.2008.4730517

[13] C. Peter and R. Beale, Affect and Emotion in Human- Computer Interaction: From Theory to Applications, Springer- Verlag Berlin Heidelberg, pp. 1-63, 2008.

[14] D. Benyon, P. Turner and S. Turner, Designing Interactive Systems: People, Activities, Contexts, Technologies, Pearson Education Limited, pp. 438-445, 2005.

[15] E.D. Zamani, G.M. Giaglis and A. Pouloudi, “Gravitating to "The New Shiny Thing": Meaning, Emotions, and Tablets”, Technology and Society Magazine, vol. 32, no. 2, pp. 74-80, 2013.

[16] H. Lee, Y.S. Choi, S. Lee and I.P. Park, “Towards Unobtrusive Emotion Recognition for Affective Social Communication”, IEEE: Computer Society, pp. 260-264, 2012. (2012 Consumer Communications and Networking Conference)

[17] S. Marsella and J. Gratch, “Computationally Modelling Human Emotion”, Communications of the ACM, vol. 57, no. 12, pp. 56-67, 2014, doi: 10.1145/2631912

[18] F. Karray, M. Alemzadeh, J.A. Saleh and M.N. Arab, “Human- Computer Interaction: Overview on State of the Art”, International Journal on Smart Sensing and Intelligent Systems, vol. 1, no. 1, pp. 137-159, 2008.

[19] H. Muller, J. L. Gove and J.S. Webb, “Understanding Tablet Use: A Multi- Method Exploration”, Mobile HCI, pp. 21-24, 2012.

[20] S. Love, Understanding Mobile Human- Computer Interaction, Elsevier Ltd, p. 42, 2005.

[21] M. Denscombe, The Good Research Guide for Small-Scale Social Research Projects, Open University Press: Berkshire, UK, pp. 8-10, 2007.

[22] R. Sapsford and V. Jupp, Data Collection and Analysis, SAGE Publications Ltd, pp. 30-31, 2006.