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IJSTR >> Volume 8 - Issue 10, October 2019 Edition

International Journal of Scientific & Technology Research  
International Journal of Scientific & Technology Research

Website: http://www.ijstr.org

ISSN 2277-8616

Educational Simulating Game “Plant the Tree” in Virtual Reality for Elementary Student

[Full Text]



Endah Sudarmilah, Fildza Nur Sabrina



Android, Education, Environment, Game Development, Technology, Unity 3D, VR.



The educational game is currently an alternative that aims to carry the concept of playing while learning for students. Advanced technology for education not potentially helps only for the deforestation problem but also for the education system such as using the educational game for teaching method. Many elementary school students still do not know about floras around them because most school does not focus on the flora topic in the environment. This research aims to build an educational game based on the Android VR using Unity 3D to introduce and build a sense of students caring on the environment. The benefit of VR is that the student will not feel bored with the offered concepts and make the absorption process of learning more effective. Using Game Development Life Cycle (GDLC) as the method consist of observation, data analysis, and questionnaire to find out the distance of the student’s insight of flora and will be used as the starting point of this game development. After the game was implemented in the Madrasah Ibtida’iyah Muhammadiyah (MIM) Gonilan involving a total of 32 students, the obtained results shown based on the System Usability Scale (SUS) calculation is 62. The results of this score indicate that the use of VR for education has not been fully effective due to various factors such as the hardware used or the mismatched software.



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