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IJSTR >> Volume 6 - Issue 11, November 2017 Edition



International Journal of Scientific & Technology Research  
International Journal of Scientific & Technology Research

Website: http://www.ijstr.org

ISSN 2277-8616



Designing Visual Character Of Raden Wijaya As Historical Figure In Visual Novel

[Full Text]

 

AUTHOR(S)

Dendi Pratama, Winny Gunarti Widya Wardani, Taufiq Akbar

 

KEYWORDS

Visual novel, visual character, historical figure, social semiotic.

 

ABSTRACT

Visual character in Visual Novel games have the power to carry messages. Creation of visual characters in historical narratives can also bring cultural meaning. This study examines the creation of Raden Wijaya visual character as a case example in Visual Novel “Twist Majapahit” which is set in Majapahit kingdom, but with manga-style visualization. On the contrary, the creation of Raden Wijaya visual character in this study is more trying to accentuate the characteristic of Indonesia. The choice of Raden Wijaya character is based on consideration because it has historically included a major influence in expanding the royal power. The study discussions are elaborated qualitatively with the Social Semiotic approach that analyzes informative functions, interactive functions, and imaginative functions in visual character design elements. The results of this study show that design elements can build a comprehensive association of meanings, so that the creation of visual characters tailored to historical figures has the potential to bring cultural messages.

 

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