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IJSTR >> Volume 7 - Issue 11, November 2018 Edition

International Journal of Scientific & Technology Research  
International Journal of Scientific & Technology Research

Website: http://www.ijstr.org

ISSN 2277-8616

Role & Value Of Usability In Educational Learning Via Game Based Apps

[Full Text]



Sumaira Shafiq, Tamim A. Khan



APP, Mobile Computing, HCI, Monster Math, Math, Metric



The widespread use of applications services will only be accepted by users if their understandability (usability) is of acceptable level. It is therefore of high interest to be able to estimate, or to predict the usability (usability attribute) of a system under observation. Clear and visible navigations, consistent styles and color, concise content, appropriate help and searching means easily accessible are various usability factors to affect end user’s satisfaction. Mobile applications are now a de-factor standard for judging, using the medical or other systems to be built in the current era of technology. Due to ongoing research and improvements in mobile technology, the data/ information and their applications contained in this context are constantly evolving and are subject to the professional judgments and interpretation of the practitioner due to the uniqueness of a clinical situation. By usability in mobile App (mobile computing) we exactly mean to have an effective, efficient and at the same time customers satisfaction via feasible use of the mentioned APP. If the usability of these APPs under discussion is that of valuable standard, the users of these mobile applications can effectively attain all their tasks. In this work we have highlighted the importance of usability in the educational applications in mobile. That is, our study here evaluates the usability of selected mobile educational applications regarding two subject categories maths and reading skills to identify the usability problems found by the participants. After evaluating usability via testing these mobile applications on school children the comparisons are made between results gathered from usability and learning evaluation to prove our hypothetical statement that usability has a strong impact on learning.



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