International Journal of Scientific & Technology Research

Home About Us Scope Editorial Board Blog/Latest News Contact Us
10th percentile
Powered by  Scopus
Scopus coverage:
Nov 2018 to May 2020


IJSTR >> Volume 8 - Issue 11, November 2019 Edition

International Journal of Scientific & Technology Research  
International Journal of Scientific & Technology Research

Website: http://www.ijstr.org

ISSN 2277-8616

Development Of An Android-Based Tourism Guide (A Case Study : Sabang City, Indonesia)

[Full Text]



Muhammad Wali, Rizaldi Akbar, Taufiq Iqbal, Fauzan Putraga Al-Bahri



E-Guide, E-Tourism, Digital Tourism, Android, Waterfall Model, Traveler Response, Android, Xamarin.



E-Guide is basically one of several applications that are used from electronic media. This application is an application for Electronic Social Media that can help convey information to the entire community, especially those who access the application. In the world of tourism, prospective tourists, both local, national and international, can obtain information directly about the various attractions that are provided in the e-guide application. The e-Guide application is expected to be a complete e-tourism application, regional destinations that have not been published yet indirectly contribute to potential tourism areas in Sabang City. Business opportunities will impact the community and business people in the city, where people can take part in promoting tourism and opening business opportunities. This study aims to develop a Tourism E-Guide Application and Measure the level of tourist satisfaction using the Tourism E-Guide Application that was built, this application also utilizes the chat and call feature where application users can communicate directly to the public or tourism businesses in Sabang City. The method used in this research is Software Development Life Cycle (SDLC) with a Waterfall based model. Based on the results of testing what has been done, the Tourism E-Guide Application can be stated successfully developed based on user needs. In this study about 100 questionnaires were distributed to measure the level of satisfaction of tourists who use the Tourism E-Guide Application to find information and communicate directly with the tourist area. The results of measurement of tourist motivation show that the majority of users strongly agree that our prototype is easy to use and also useful. There were no users considered in this study who did not agree with the statement submitted. We found the results very encouraging. They show that the prototype e-guide has potential and can be expanded to support the region and increase the number of tourists.



[1] Saputra, B., & Yuliana, Y. (2018). Analisis Bauran Pemasaran Kamar Di New D’dhave Hotel Padang. E-Journal Home Economic and Tourism, 18(3).
[2] Manafe, J. D., Setyorini, T., & Alang, Y. A. (2016). Pemasaran Pariwisata Melalui Strategi Promosi Objek Wisata Alam, Seni dan Budaya (Studi Kasus di Pulau Rote NTT). BISNIS: Jurnal Bisnis dan Manajemen Islam, 4(1), 101-123.
[3] Nasir, N., & Yuslinaini, Y. (2017). Analisis Pemetaan Industri Kreatif Subsektor Kerajinan Serta Dampak Peningkatkan Kesejahteraan Masyarakat di Kabupaten Aceh Besar. Jurnal EMT KITA, 1(1), 12-17.
[4] Suartana, K., Swara, W., & Sudiana, I. (2018). Pengaruh Kunjungan, Lama Tinggal, Pengeluaran Wisatawan, Hunian Hotel, dan Kurs Dollar Terhadap PDRB Provinsi Bali. E-Jurnal Ekonomi Pembangunan Universitas Udayana, , 2104-2132.
[5] Atiko, G., Sudrajat, R. H., & Nasionalita, K. (2016). Analisis Strategi Promosi Pariwisata Melalui Media Sosial Oleh Kementrian Pariwisata Ri (studi Deskriptif Pada Akun Instagram@ indtravel). eProceedings of Management, 3(2).
[6] Pereira, A. M. (2015). Tour Guides and Destination Image: Evidence From Portugal. Journal of Tourism and Hospitality Management, 3(7-8), 129-150.
[7] Amri, K. (2017). Analisis Pertumbuhan Ekonomi dan Ketimpangan Pendapatan: Data Panel 8 Provinsi di Sumatera. Jurnal EMT KITA, 1(1), 1-11.
[8] Mason, P. (2015). Tourism impacts, planning and management. Routledge.
[9] N. M. S. Anggraeni & N. N. K. Yasa. (2012). E-service quality terhadap kepuasan dan loyalitas pelanggan dalam penggunaan internet banking. Journal of Finance and Banking 16(2), 293–306.
[10] I. M. A. Wirawan. (2011). Development Learning Media for Mobile Phone Based Materials Basic SQL Syntax in Subjects Advanced Database (Case Study on IT Educational Programs Semester III). Proceeding of International Seminar on Technology of Information and Education. Bridging ICT and Education, ISSN 1907-3739, DIN EN ISO 9001:2008, Cert. No.01 100 086042, Faculty of Engineering, Universitas Negeri Padang.
[11] I. M. A. Wirawan. (2010). Sistem Pencatatan Perkembangan Pasien Berbasis Mobile Phone. Prosiding Senapati, ISSN 2087-2658, Universitas Pendidikan Ganesha.
[12] Wirawan, I. M. A., & Paryatna, I. B. M. L. (2018). The Development of an Android-Based Anggah-Ungguhing Balinese Language Dictionary. International Journal of Interactive Mobile Technologies (iJIM), 12(1), 4-18.
[13] Jordan, I. (2013). Building mobile tourist guide applications using different development mobile platforms. International Journal of Advanced Science and Technology, 54, 13-22.
[14] Hui, L., Hung, F. Y., Chien, Y. L., Tsai, W. T., & Shie, J. J. (2014, July). Mobile Augmented Reality of Tourism-Yilan Hot Spring. In Ubi-Media Computing and Workshops (UMEDIA), 2014 7th International Conference on (pp. 209-214). IEEE.
[15] Sahib, U. (2015). M-governance: Smartphone applications for smarter cities—Tapping GPS and NFC technologies. In E-Governance for Smart Cities (pp. 245-306). Springer, Singapore.
[16] Widyawan, W. (2012). Sebuah Survei Aplikasi Mobile Tourism Guide. Proceeding CITEE 2012.
[17] Paramartha, I. G. N. D. (2013). Rancang Bangun Aplikasi Mobile City Directory Yogyakarta Berbasis Android (Doctoral dissertation, UAJY).
[18] Pedrana, M. (2014). Location-based services and tourism: possible implications for destination. Current issues in Tourism, 17(9), 753-762.
[19] Costa, H. J. M., Costa, C. D., Silva, E. F. E., Rigo, S., Barbosa Jr, J. L. V., Silvera Jr, L. G., & Bruscato, U. M. (2012). A Ubiquitous Electronic Tourist Guide for the Caminhos de Pedra Itinerary. In IADIS WWW/Internet 2012 Conference (pp. 109-116).
[20] Watson, R., Akselsen, S., Monod, E., & Pitt, L. (2004). The Open Tourism Consortium:: Laying The Foundations for the Future of Tourism. European Management Journal, 22(3), 315-326.
[21] Sayyad, A. H., & Shinde, S. A. Android Mobile Based Tour Guide System using Augmented Reality.
[22] In addition, we convey the experience of developing a multi-platform mobile travel guide that aims to produce personalized cellphone guidance applications that are used in online and offline modes that offer services to tourists such as personal profile-based recommendation systems, location-based services and can be a solution to the use of technology in improving tourism.
[23] Bohlin, M., & Brandt, D. (2014). Creating tourist experiences by interpreting places using digital guides. Journal of Heritage Tourism, 9(1), 1-17.
[24] Minghetti, V., & Buhalis, D. (2010). Digital divide in tourism. Journal of Travel Research, 49(3), 267-281.
[25] Benyon, D., Quigley, A., O’Keefe, B., & Riva, G. (2014). Presence and digital tourism. AI & society, 29(4), 521-529.
[26] McCabe, S., Sharples, M., & Foster, C. (2012). Stakeholder engagement in the design of scenarios of technology-enhanced tourism services. Tourism Management Perspectives, 4, 36-44.
[27] Jovicic, D. Z. (2019). From the traditional understanding of tourism destination to the smart tourism destination. Current Issues in Tourism, 22(3), 276-282.
[28] Hermawan, I. (2016, October). Katalog Virtual Reality E-Tourism Berbasis Video 360 Sebagai Konten Digital Kreatif Bagi Media Simulasi Profil Destinasi Wisata. In Prosiding Sentrinov (Seminar Nasional Terapan Riset Inovatif) (Vol. 2, No. 1, pp. 478-485).
[29] Himawan, H. (2015, July). E-tourism: Antara Konsep dan Implementasi Dalam Mendukung Industri Pariwisata Indonesia. In Seminar Nasional Informatika (SEMNASIF) (Vol. 1, No. 5).
[30] Palomba, F., Di Nucci, D., Panichella, A., Zaidman, A., & De Lucia, A. (2017). Lightweight detection of Android-specific code smells: The aDoctor project. 2017 IEEE 24th International Conference on Software Analysis, Evolution and Reengineering (SANER). doi:10.1109/saner.2017.7884659
[31] Hou, S., Lu, T., Du, Y., & Guo, J. (2017). Static detection of Android malware based on improved random forest algorithm. 2017 IEEE International Conference on Intelligence and Security Informatics (ISI). doi:10.1109/isi.2017.8004913
[32] Smyth, N., 2017. Android Studio 2.3 Development Essentials-Android 7 Edition. PayloadMedia, Inc.
[33] Ковалёв, В.С., 2017. Разработка гибкого интерфейса приложения «Аудиоплеер» для платформы Android (Doctoral dissertation, Южно-Уральский государственный университет).
[34] Panigrahy, N., 2015. Xamarin Mobile Application Development for Android, 2nd Edition. Packt Publishing Ltd.
[35] Bennett, J., 2018. Xamarin in Action: Creating native cross-platform mobile apps. Manning.
[36] Fustino, R., 2018. Azure and Xamarin Forms: Cross Platform Mobile Development. Apress.
[37] de Kort, W. (2016). What Is DevOps?. In DevOps on the Microsoft Stack (pp. 3-8). Apress, Berkeley, CA.
[38] Crookshanks, E. (2015). Practical enterprise software development techniques: Tools and techniques for large scale solutions. Apress.
[39] Davis, F. D. (1993). User acceptance of information technology: system characteristics, user perceptions and behavioral impacts. International journal of man-machine studies, 38(3), 475-487.
[40] Park, S. Y., Nam, M. W., & Cha, S. B. (2012). University students' behavioral intention to use mobile learning: Evaluating the technology acceptance model. British Journal of Educational Technology, 43(4), 592-605.
[41] Likert, R., 1932. A technique for the measurement of attitudes. Archives of psychology.